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Index: D
- Darwin Streaming Media Server: 5.2.3. QuickTime (Designing Web Audio)
- dashed borders: 8.4.6.5. The
border-style property (HTML & XHTML: The Definitive Guide)
- DAT (digital audio tape) machines: 3.1.6. DAT recorders (Designing Web Audio)
- recorders (Designing Web Audio) A.2.11. DAT (digital audio tape)
- field recording: 3.2.2. Field recording (Designing Web Audio)
- lavaliere clip-on microphones: 3.1.1.4. Lavaliere clip-on microphones (Designing Web Audio)
- live concerts: 3.2.2.1. Live concerts and events (Designing Web Audio)
- data attribute ( ): 12.1. Summary of Object Placement Tags (Web Design in a Nutshell)
- Appendix B. List of Attributes (Web Design in a Nutshell)
- 12.2.1.5. The data attribute (HTML & XHTML: The Definitive Guide)
- data containers, storing clip references in: 13.5.6.2. Storing references to clips in data containers (ActionScript: The Definitive Guide)
- data, exchanging with XML
- connecting systems: 15.8.3. Connecting Systems (HTML & XHTML: The Definitive Guide)
- document exchange: 15.8.2. Document Exchange (HTML & XHTML: The Definitive Guide)
- data movie clip event: 10.10.4. data (ActionScript: The Definitive Guide)
- data movie clip event handler: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- building preloaders: 10.10.4.2. Using a data event handler with loadMovie( ) (ActionScript: The Definitive Guide)
- loadMovie( ) and: 10.10.4.2. Using a data event handler with loadMovie( ) (ActionScript: The Definitive Guide)
- loadVariables( ) and: 10.10.4.1. Using a data event handler with loadVariables( ) (ActionScript: The Definitive Guide)
- order of execution: 10.12. Order of Execution (ActionScript: The Definitive Guide)
- data rate (video): 25.1. Basic Digital Video Concepts (Web Design in a Nutshell)
- data tables: 13.2. Introduction to Tables (Web Design in a Nutshell)
- data validation: 19.1. Debugging Tools (ActionScript: The Definitive Guide)
- data values and logical expressions: 5.7.4. Logical Expressions and Data Values (ActionScript: The Definitive Guide)
- database model: 3.2.2.4. The relational database model: A bottom-up approach (Information Architecture for the World Wide Web)
- databases
- CDDB: 8.4.1.1. Working with the CDDB (Designing Web Audio)
- 8.4.2.5. CDDB database support (Designing Web Audio)
- tracking RealAudio content: 6.4.6. Database management and tracking of RealAudio content (Designing Web Audio)
- datatypes: 3. Data and Datatypes (ActionScript: The Definitive Guide)
- built-in ActionScript: 3.2.1. The ActionScript Datatypes (ActionScript: The Definitive Guide)
- converting: 3.4. Datatype Conversion (ActionScript: The Definitive Guide)
- comparison operations and: 5.5.5. Comparison Operations and Datatype Conversion (ActionScript: The Definitive Guide)
- equality operations and: 5.4.3. Equality and Datatype Conversion (ActionScript: The Definitive Guide)
- converting to
- Booleans: 3.4.1. Automatic Type Conversion (ActionScript: The Definitive Guide)
- 3.4.2.7. Converting to a Boolean (ActionScript: The Definitive Guide)
- 7.1. The if Statement (ActionScript: The Definitive Guide)
- numbers: 3.4.1. Automatic Type Conversion (ActionScript: The Definitive Guide)
- function (ActionScript: The Definitive Guide) 3.4.2.4. Converting to a number with the Number( )
- 5.3. Arithmetic Operators (ActionScript: The Definitive Guide)
- strings: 3.4.1. Automatic Type Conversion (ActionScript: The Definitive Guide)
- creating data: 3.3. Creating and Categorizing Data (ActionScript: The Definitive Guide)
- Flash 4 to Flash 5 conversions: 3.4.4. Flash 4-to-Flash 5 Datatype Conversion (ActionScript: The Definitive Guide)
- manually determining: 2.4.3. Determining the Type Manually (ActionScript: The Definitive Guide)
- 3.4.5. Determining the Type of an Existing Datum (ActionScript: The Definitive Guide)
- operators and: 5.1.5. Datatypes and Operators (ActionScript: The Definitive Guide)
- primitive: 4. Primitive Datatypes (ActionScript: The Definitive Guide)
- equality of: 5.4.1. Primitive Datatype Equality (ActionScript: The Definitive Guide)
- vs. composite: 3.5. Primitive Data Versus Composite Data (ActionScript: The Definitive Guide)
- variables and: 2.4. Types of Values (ActionScript: The Definitive Guide)
- date and time, SSI and: 18.4.1. Example: Printing the Date and Time (Web Design in a Nutshell)
- formatting: 18.8. Time Formats for SSI Output (Web Design in a Nutshell)
- Date class: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date( ) global function: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- DATE_GMT variable: 18.7. Include Variables (Web Design in a Nutshell)
- DATE_LOCAL variable: 18.4. Using Environment Variables (Web Design in a Nutshell)
- 18.7. Include Variables (Web Design in a Nutshell)
- Date objects, creating: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getDate( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getDay( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getFullYear( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getHours( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getMilliseconds( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getMinutes( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getMonth( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getSeconds( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getTime( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getTimezoneOffset( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getUTCDate( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getUTCDay( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getUTCFullYear( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getUTCHours( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getUTCMilliseconds( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getUTCMinutes( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getUTCMonth( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getUTCSeconds( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.getYear( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- dates
- adding days to/subtracting days from: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- applying custom formatting to: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- calculating using milliseconds: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- loading SWF files based on: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setDate( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setFullYear( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setHours( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setMilliseconds( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setMinutes( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setMonth( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setSeconds( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setTime( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setUTCDate( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setUTCFullYear( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setUTCHours( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setUTCMilliseconds( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setUTCMinutes( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setUTCMonth( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setUTCSeconds( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.setYear( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- datetime attribute: B. List of Attributes (Web Design in a Nutshell)
- datetime attribute ( and ): 3.9.1.2. The datetime attribute (HTML & XHTML: The Definitive Guide)
- Date.toString( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.UTC( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Date.valueOf( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- days of the month
- assigning: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- retrieving: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- days of the week
- retrieving: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- dbx 262 Stereo compressor: A.2.3.2. Budget option (Designing Web Audio)
- DC offset: 6.3. Professional webcasting (Designing Web Audio)
- DCR files: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds (Designing Web Audio)
- .dcr (Shockwave) files: and Shockwave (.dcr) (Web Design in a Nutshell) 24.5.8. Flash (.swf)
- 26.7.3. Creating Shockwave Movies (Web Design in a Nutshell)
- <dd> tag: 7.5.3. The <dd> Tag (HTML & XHTML: The Definitive Guide)
- de-essing: 4.1.3.3. Equalization (Designing Web Audio)
- 4.3.4.1. Removing sibilance (Designing Web Audio)
- dead space: 4.1.2. Avoiding gaps between edited sections (Designing Web Audio)
- deallocating local variables: 2.5.8. Local Variables (ActionScript: The Definitive Guide)
- debugger keyword (potential reserved word): 14.4. Reserved Words (ActionScript: The Definitive Guide)
- Debugger tool: 19.1.5. The Debugger (ActionScript: The Definitive Guide)
- debugging: 19. Debugging (ActionScript: The Definitive Guide)
- methodology: 19.2. Debugging Methodology (ActionScript: The Definitive Guide)
- problems
- common sources of: 19.2.3. Common Sources of Bugs (ActionScript: The Definitive Guide)
- fixing: 19.2.4. Fixing Bugs (ActionScript: The Definitive Guide)
- identifying sources of: 19.2.2. Identifying the Source of a Bug (ActionScript: The Definitive Guide)
- recognizing/reproducing: 19.2.1. Recognizing Bugs (ActionScript: The Definitive Guide)
- tools: 19.1. Debugging Tools (ActionScript: The Definitive Guide)
- decimal (base-10)
- integers: 4.3.1. Integer Literals (ActionScript: The Definitive Guide)
- converting numbers to: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- logarithm of e: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- decimal color representations: 3.3.2.2. The web palette in numbers (Web Design in a Nutshell)
- 16.1.2. Converting Decimal to Hexadecimal (Web Design in a Nutshell)
- decimal points in floating-point literals: 4.3.2. Floating-Point Literals (ActionScript: The Definitive Guide)
- decimal values in percentage values: 3.1.2.1. Percentage colors (Cascading Style Sheets: The Definitive Guide)
- decks/card metaphor in WML programming: 32.3.1. Document Structure (Web Design in a Nutshell)
- declaration, function: 9.1. Creating Functions (ActionScript: The Definitive Guide)
- declarations: 2.1.1. Rule Structure (Cascading Style Sheets: The Definitive Guide)
- 2.1.3. Declarations (Cascading Style Sheets: The Definitive Guide)
- grouping: 2.2.2. Grouping Declarations (Cascading Style Sheets: The Definitive Guide)
- ignored: 2.1.3. Declarations (Cascading Style Sheets: The Definitive Guide)
- style sheet rules: 17.2.1. Rule Syntax (Web Design in a Nutshell)
- XML: 30.3. XML Document Syntax (Web Design in a Nutshell)
- declare attribute ( ): 12.1. Summary of Object Placement Tags (Web Design in a Nutshell)
- Appendix B. List of Attributes (Web Design in a Nutshell)
- 12.2.1.8. The declare attribute (HTML & XHTML: The Definitive Guide)
- declaring variables: 2.1. Creating Variables (Declaration) (ActionScript: The Definitive Guide)
- declaring XML entities and elements (see DTD for XML)
- decoded strings, creating: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- decompressing JPEG images: 20.2.3. JPEG Decompression (Web Design in a Nutshell)
- decompression: 5.1.1. Lossy compression (Designing Web Audio)
- decorating text (see text decoration)
- decrement ( ) operator: 5.3.4. Decrement (ActionScript: The Definitive Guide)
- default keyword (potential reserved word): 14.4. Reserved Words (ActionScript: The Definitive Guide)
- defer attribute: B. List of Attributes (Web Design in a Nutshell)
- defer attribute ( ): 12.3.1.3. The defer attribute (HTML & XHTML: The Definitive Guide)
- defining instance ( ) tag: 10.1.2. Text Appearance (Inline Styles) (Web Design in a Nutshell)
- 10.3.1. Logical Styles (Web Design in a Nutshell)
- defining the web site: 2.1. The Role of the Information Architect (Information Architecture for the World Wide Web)
- definition list ( ) tag: 10.1.4. Lists (Web Design in a Nutshell)
- 10.6.3. Definition Lists (Web Design in a Nutshell)
- Appendix A. HTML Elements (Web Design in a Nutshell)
- definition lists: 2.9.1. Unordered, Ordered, and Definition Lists (HTML & XHTML: The Definitive Guide)
- 7.5. Definition Lists (HTML & XHTML: The Definitive Guide)
- custom list item markers: 17.3. Custom Bullets (HTML & XHTML: The Definitive Guide)
- using appropriately: 7.6. Appropriate List Usage (HTML & XHTML: The Definitive Guide)
- deflate compression scheme (PNG): 21.5. PNG Compression (Web Design in a Nutshell)
- (deleted text) tag: 10.1.2. Text Appearance (Inline Styles) (Web Design in a Nutshell)
- 10.3.1. Logical Styles (Web Design in a Nutshell)
- Appendix A. HTML Elements (Web Design in a Nutshell)
- delay: 4. Optimizing Your Sound Files (Designing Web Audio)
- 4.2.2. Delay (Designing Web Audio)
- document refresh: 13.2.2. The Refresh Header Contents (HTML & XHTML: The Definitive Guide)
- loading (see performance)
- marquee movement: 5.5.1.6. The scrollamount and scrolldelay attributes (HTML & XHTML: The Definitive Guide)
- reverberation: 2.1.5. Reverberation and delay (Designing Web Audio)
- delete operator: 5.11.4. The delete Operator (ActionScript: The Definitive Guide)
- array elements, removing: 11.8.1. Removing Elements with the delete Operator (ActionScript: The Definitive Guide)
- named array elements, removing: 11.6.2. Removing Named Elements (ActionScript: The Definitive Guide)
- delete value for WML type attribute: 32.3.6. Programming Softkeys (Web Design in a Nutshell)
- DELETEKEY property (Key object): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- delimiters
- in code: 14.1. Whitespace (ActionScript: The Definitive Guide)
- in strings converted from arrays: Method (ActionScript: The Definitive Guide) 11.9.4. The join( )
- deprecated HTML tags: C. Deprecated Tags (Web Design in a Nutshell)
- depth, hierarchy: 3.2.2.2. Designing hierarchies (Information Architecture for the World Wide Web)
- depth-swapping instances: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- descendants: 2.5. Structure (Cascading Style Sheets: The Definitive Guide)
- description value ( ): 9.4.2.1. Meta tags for search engines (Web Design in a Nutshell)
- design, site
- conceptual (see conceptual design)
- graphic (see graphic design and layout)
- designers: 2.2.3.1. Graphic design (Information Architecture for the World Wide Web)
- 2.3. Collaboration and Communication (Information Architecture for the World Wide Web)
- 2.3. Collaboration and Communication (Information Architecture for the World Wide Web)
- (see also graphic design and layout)
- designing in HTML (see writing HTML documents)
- destination pages: 6.5.2.1. Apples and apples: indexing similar content types (Information Architecture for the World Wide Web)
- destructive editing: 4.2. Digital effects (Designing Web Audio)
- developers
- communication between: 2.3. Collaboration and Communication (Information Architecture for the World Wide Web)
- face-to-face meetings: 7.1.1. Face-to-Face Meetings (Information Architecture for the World Wide Web)
- perspective of: 2.1.2. The Producer's Perspective (Information Architecture for the World Wide Web)
- thinking like: 2.2.2. Thinking Like an Insider (Information Architecture for the World Wide Web)
- wish lists of: 7.4.2. Wish Lists and Content Inventory Forms (Information Architecture for the World Wide Web)
- developing web sites: 7. Research (Information Architecture for the World Wide Web)
- 7. Research (Information Architecture for the World Wide Web)
- (see also developers)
- blueprints: 8.4. High-Level Architecture Blueprints (Information Architecture for the World Wide Web)
- 9.1. Detailed Architecture Blueprints (Information Architecture for the World Wide Web)
- 9.5. Architecture Style Guides (Information Architecture for the World Wide Web)
- conceptual design: 8. Conceptual Design (Information Architecture for the World Wide Web)
- content/function requirements: 7.4. Identifying Content and Function Requirements (Information Architecture for the World Wide Web)
- defining goals: 7.2. Defining Goals (Information Architecture for the World Wide Web)
- design sketches: 8.6. Design Sketches (Information Architecture for the World Wide Web)
- grouping (chunking) content: 7.5. Grouping Content (Information Architecture for the World Wide Web)
- 9.1. Detailed Architecture Blueprints (Information Architecture for the World Wide Web)
- 9.2. Content Mapping (Information Architecture for the World Wide Web)
- initial phase of: 7.1. Getting Started (Information Architecture for the World Wide Web)
- learning about audiences: 7.3. Learning About the Intended Audiences (Information Architecture for the World Wide Web)
- page inventory: 9.3. Web Page Inventory (Information Architecture for the World Wide Web)
- page mockups: 8.5. Architectural Page Mockups (Information Architecture for the World Wide Web)
- scenarios: 8.3. Scenarios (Information Architecture for the World Wide Web)
- site prototypes: 8.7. Web-Based Prototypes (Information Architecture for the World Wide Web)
- style guides: 9.5. Architecture Style Guides (Information Architecture for the World Wide Web)
- device fonts, used by text fields: 18.3.7. Embed Fonts (ActionScript: The Definitive Guide)
- (defining instance) tag: 10.1.2. Text Appearance (Inline Styles) (Web Design in a Nutshell)
- 10.3.1. Logical Styles (Web Design in a Nutshell)
- Appendix A. HTML Elements (Web Design in a Nutshell)
- <dfn> tags: 2.6.1.1. Content-based text styles (HTML & XHTML: The Definitive Guide)
- 4.4.5. The <dfn> Tag (HTML & XHTML: The Definitive Guide)
- DHTML (Dynamic HTML): 29. Introduction to DHTML (Web Design in a Nutshell)
- advantages/disadvantages of: 29.1.1. Advantages to Using DHTML (Web Design in a Nutshell)
- browser detection and: 29.6. Browser Detection (Web Design in a Nutshell)
- DOM (Document Object Model) and: 29.3. The Document Object Model (Web Design in a Nutshell)
- drop-down menus and: 29.5.2. Drop-Down Menus (Web Design in a Nutshell)
- layers, creating: 29.4. Creating Layers (Web Design in a Nutshell)
- in 4.0 browsers: 29.6.1. Layers in the 4.0 Browsers (Web Design in a Nutshell)
- sliding tabs, creating: 29.5.3. Sliding Tabs (Web Design in a Nutshell)
- tools: 29.7. DHTML Tools (Web Design in a Nutshell)
- Diamond Multimedia: 8.7.1. Is MP3 legal? (Designing Web Audio)
- 8.8. MP3 resources (Designing Web Audio)
- 8.8. MP3 resources (Designing Web Audio)
- diatonic scale: 4.2.4. Bender (Designing Web Audio)
- DigArtz, MIDI files created by: 10.2.2. Add a bit of spice to your site (Designing Web Audio)
- Digidesign: 24.3.2.3. Tools for both Mac and Windows systems (Web Design in a Nutshell)
- digital audio: 2.2. Digital audio demystified (Designing Web Audio)
- encoding standards: 2.2. Digital audio demystified (Designing Web Audio)
- digital audio software, shareware: A.4.1. Digital audio software (Designing Web Audio)
- digital audio workstations: A.2.4. Digital audio workstation/recording editing software (Designing Web Audio)
- digital distortion: 4.3.1. Normalization: maximizing the dynamic range (Designing Web Audio)
- digital effects: 4. Optimizing Your Sound Files (Designing Web Audio)
- 4.2. Digital effects (Designing Web Audio)
- backwards: 4.2.5. Backwards (Designing Web Audio)
- bender: 4.2.4. Bender (Designing Web Audio)
- delay: 4.2.2. Delay (Designing Web Audio)
- pitch shift: 4.2.3. Pitch shift (Designing Web Audio)
- reverberation: 4.2.1. Reverb (Designing Web Audio)
- Digital Frontiers
- HVS ColorGIF: 19.5. Tools Overview (Web Design in a Nutshell)
- HVS JPEG 2.1 plug-in: 20.5. Creating JPEGs (Web Design in a Nutshell)
- digital mixers: A.2.8. Digital mixers (Designing Web Audio)
- Appendix A.2.8. Digital mixers (Designing Web Audio)
- (see also mixers)
- Digital Performer (MOTU): 24.3.2.2. Mac audio tools (Web Design in a Nutshell)
- Digital Signal Processor (see DSP)
- digital software plug-ins: A.3.5. Audio plug-ins and utilities (Designing Web Audio)
- Digital Unix v3.2: 6.3.3.2. RealServer system requirements (Designing Web Audio)
- digital video (see video)
- digitized waveforms: 2.2. Digital audio demystified (Designing Web Audio)
- dir attribute: 7.2.2. Directionality (Web Design in a Nutshell)
- Appendix A. HTML Elements (Web Design in a Nutshell)
- Appendix B. List of Attributes (Web Design in a Nutshell)
- form controls: 9.9.3. The style, class, lang, and dir Attributes (HTML & XHTML: The Definitive Guide)
- overriding with: 3.10. The <bdo> Tag (HTML & XHTML: The Definitive Guide)
- table tags: 10.2.2.2. The dir and lang attributes (HTML & XHTML: The Definitive Guide)
- Direct X plug-in (AnalogX), correcting DC offset: 6.3. Professional webcasting (Designing Web Audio)
- direction attribute ( ): 12.1. Summary of Object Placement Tags (Web Design in a Nutshell)
- 5.5.1.2. The behavior, direction, and loop attributes (HTML & XHTML: The Definitive Guide)
- direction property in CSS2 for multilingualism: 7.3. Style Sheets Language Features (Web Design in a Nutshell)
- directionality, microphones: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
- directionality of character encodings: 7.2.2. Directionality (Web Design in a Nutshell)
- DirectMusic: 10.3. Creating your own MIDI files (Designing Web Audio)
- Director: 9.3. Introduction to Shockwave (Designing Web Audio)
- 11.4.4. Making a custom instrument from your imported samples (Designing Web Audio)
- compression: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds (Designing Web Audio)
- cue points: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds (Designing Web Audio)
- embedded audio: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds (Designing Web Audio)
- streaming audio: 9.3.3. Shockwave streaming audio (Designing Web Audio)
- Director, communicating with: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Director (Macromedia): 22.1.1. Tools with Built-in Web Palettes (Web Design in a Nutshell)
- 26.7. Shockwave for Director (Web Design in a Nutshell)
- Director Shockwave: 5.2. Streaming media formats (Designing Web Audio)
- 5.2.4. Flash and Director Shockwave (Designing Web Audio)
- 9.2. Introduction to Flash (Designing Web Audio)
- capbilities overview: B.7. Director Shockwave (Designing Web Audio)
- directory lists: 7.7. Directory Lists (HTML & XHTML: The Definitive Guide)
- directory structure in Unix: 4.2. Unix Directory Structures (Web Design in a Nutshell)
- root directory: 4.1.2.1. Root directory (Web Design in a Nutshell)
- 4.2. Unix Directory Structures (Web Design in a Nutshell)
- disabled attribute: 15.5. New Form Attributes in HTML 4.01 (Web Design in a Nutshell)
- Appendix B. List of Attributes (Web Design in a Nutshell)
- disabled attribute (form controls): 9.9.6. The disabled and readonly Attributes (HTML & XHTML: The Definitive Guide)
- disc attribute: 10.6.1.1. Changing the bullet shape (Web Design in a Nutshell)
- disc bullets: 7.3.1.1. The type attribute (HTML & XHTML: The Definitive Guide)
- disk optimization: 3.1.2. Microphone pre-amps (Designing Web Audio)
- disk space: 6.2.3. HTTP streaming tutorial (Designing Web Audio)
- display (CSS2 value): 17.7.6. New Values for Existing Properties (Web Design in a Nutshell)
- display driver, setting on Windows systems: 3.2.1.1. Working with absolute lengths (Cascading Style Sheets: The Definitive Guide)
- display property: 2.9. Classification of Elements (Cascading Style Sheets: The Definitive Guide)
- 8.4.8.1. The display property (HTML & XHTML: The Definitive Guide)
- additions/changes with CSS2: 10.1.1. Additions and Changes to the display Property (Cascading Style Sheets: The Definitive Guide)
- markers (bullets): 10.4.2. Markers (Cascading Style Sheets: The Definitive Guide)
- table-related values: 10.7. Tables (Cascading Style Sheets: The Definitive Guide)
- display property (CSS): 17.5.4. Classification Properties (Web Design in a Nutshell)
- displaying XML documents: 15.1.1. Creation Versus Display (HTML & XHTML: The Definitive Guide)
- displays, designing for: 2. Designing for a Variety of Displays (Web Design in a Nutshell)
- color capabilities: 2.4. Monitor Color Issues (Web Design in a Nutshell)
- monitor resolution: 2.1. Dealing with Unknown Monitor Resolutions (Web Design in a Nutshell)
- displays, form contents and: 9.11.2. Handling Limited Displays (HTML & XHTML: The Definitive Guide)
- disposal methods (animation): 23.5.3. Disposal Methods (Web Design in a Nutshell)
- distance (see length units)
- distortion
- analog versus digital: 3.2. Recording techniques (Designing Web Audio)
- 4.3.1. Normalization: maximizing the dynamic range (Designing Web Audio)
- harmonic: 6.3. Professional webcasting (Designing Web Audio)
- dithering: 2.4. Monitor Color Issues (Web Design in a Nutshell)
- 3.3.2.1. Shifting and dithering (Web Design in a Nutshell)
- 19.8.2.4. Limit dithering (Web Design in a Nutshell)
- color names and: 16.2.2. Color Name Cautions (Web Design in a Nutshell)
- GIF animation: 23.5.5. Other Options (Web Design in a Nutshell)
- DIV element
- creating columns: 11.1.3. Case 3: Putting a Magazine Article Online (Cascading Style Sheets: The Definitive Guide)
- wrapping images: 4.1.1.2. Aligning text (Cascading Style Sheets: The Definitive Guide)
- <div> (division) tag: 2.6.2.1. Divisions, paragraphs, and line breaks (HTML & XHTML: The Definitive Guide)
-
10.1.1. Paragraphs and Headings (Block-Level Elements)
(Web Design in a Nutshell)
- 10.4. <div> and <span> (Web Design in a Nutshell)
- 17.3.1.1. <div> and <span> (Web Design in a Nutshell)
- Appendix A. HTML Elements (Web Design in a Nutshell)
- align attribute and: 10.7.3.1. The align attribute (Web Design in a Nutshell)
- paragraphs and line breaks, using for: 10.2.1. Paragraphs and Line Breaks (Web Design in a Nutshell)
- division assignment (/=) operator: 5.1.3. Operator Precedence (ActionScript: The Definitive Guide)
- division operator (/): 4.4.1. Using Operators (ActionScript: The Definitive Guide)
- 5.3.6. Division (ActionScript: The Definitive Guide)
- (definition list) tag: 10.1.4. Lists (Web Design in a Nutshell)
- 10.6.3. Definition Lists (Web Design in a Nutshell)
- Appendix A. HTML Elements (Web Design in a Nutshell)
- DLS (downloadable sounds): 10.1.1. Advantages to using the MIDI format (Designing Web Audio)
- 10.3. Creating your own MIDI files (Designing Web Audio)
- 10.3.4.2. Adding notes without using a keyboard (Designing Web Audio)
- element, programming softkeys: 32.3.6. Programming Softkeys (Web Design in a Nutshell)
- 32.4. WML Elements and Attributes (Web Design in a Nutshell)
- Do Not Dispose method: 23.5.3. Disposal Methods (Web Design in a Nutshell)
- do-while loop: 6.3. The ActionScript Statements (ActionScript: The Definitive Guide)
- 8.3. The do-while Loop (ActionScript: The Definitive Guide)
- DocBook: 30.5.2. Other XML Applications (Web Design in a Nutshell)
- Doctor HTML: 8.5. Tips on Good HTML Style (Web Design in a Nutshell)
- command: 3.6. HTML Document Elements (HTML & XHTML: The Definitive Guide)
- DOCTYPE declarations: 9.2.1. The Document Type Declaration (Web Design in a Nutshell)
- SMIL and: 27.4.2. Document Structure (Web Design in a Nutshell)
- XML and: 30.3. XML Document Syntax (Web Design in a Nutshell)
- DOCTYPE tag: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- docTypeDecl property (XML class): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- document automation: 6.8. Supporting Document Automation (HTML & XHTML: The Definitive Guide)
- document-level styles: 8.1.2. Document-Level Style Sheets (HTML & XHTML: The Definitive Guide)
- 12.4.1.1. External, document-level, and inline JSS (HTML & XHTML: The Definitive Guide)
- advantages and disadvantages of using: 8.6.2.2. The pros and cons of document-level styles (HTML & XHTML: The Definitive Guide)
- document levels: 2.5.6.2. Accessing variables on different document levels (ActionScript: The Definitive Guide)
- attaching external variables to: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- deleting movies from: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- _leveln global property: 13.4.3. The .swf Document "_level" Stack (ActionScript: The Definitive Guide)
- 13.5.4.2. Referencing other documents in the Player using _leveln (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- loading SWF files
- via loadMovie( ): 13.4.3. The .swf Document "_level" Stack (ActionScript: The Definitive Guide)
- 13.5.4.2. Referencing other documents in the Player using _leveln (ActionScript: The Definitive Guide)
- via loadMovieNum( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- printing frames
- as bitmaps: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- using vectors: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- removing using unloadMovie( ): with Instances and Levels (ActionScript: The Definitive Guide) 13.6.1. Using unloadMovie( )
- DOCUMENT_NAME variable: 18.7. Include Variables (Web Design in a Nutshell)
- Document Object Model (see DOM)
- document pathnames: 6.2.2.3. The http path (HTML & XHTML: The Definitive Guide)
- document-related events: 12.3.3.4. Document events (HTML & XHTML: The Definitive Guide)
- document style sheets: 1.4.2. The STYLE Element (Cascading Style Sheets: The Definitive Guide)
- document type declarations: 9.2.1. The Document Type Declaration (Web Design in a Nutshell)
- document type definition (DTD): 2.9. Classification of Elements (Cascading Style Sheets: The Definitive Guide)
- DOCUMENT_URI environment variable: 18.7. Include Variables (Web Design in a Nutshell)
- documentation
- for form elements: 9.11.1. Browser Constraints (HTML & XHTML: The Definitive Guide)
- tags for: 6.8.1. The <meta> Header Element (HTML & XHTML: The Definitive Guide)
- document.body DOM object: 29.3. The Document Object Model (Web Design in a Nutshell)
- document.forms[ ] DOM object: 29.3. The Document Object Model (Web Design in a Nutshell)
- DOCUMENT_FRAGMENT_NODE (XML node type): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- document.getElementById( ) function: 29.5.2. Drop-Down Menus (Web Design in a Nutshell)
- document.images[ ] DOM object: 29.3. The Document Object Model (Web Design in a Nutshell)
- document.links[ ] DOM object: 29.3. The Document Object Model (Web Design in a Nutshell)
- DOCUMENT_NODE (XML node type): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- documents
- embedding: 5.6.1. Embedded Versus Referenced Content (HTML & XHTML: The Definitive Guide)
- 5.6.4. Embedding Other Document Types (HTML & XHTML: The Definitive Guide)
- exchanging with XML applications: 15.8.2. Document Exchange (HTML & XHTML: The Definitive Guide)
- HTML (see HTML documents)
- as layers: 14.3.1.7. The src attribute (HTML & XHTML: The Definitive Guide)
- XHTML (see XHTML documents)
- documents, web (see web pages)
- DOCUMENT_TYPE_NODE (XML node type): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- does-not-equal (!=) operator (Flash 5): operators (ActionScript: The Definitive Guide) 4.6.2.1. Using the equality (==) and inequality (!=)
- 5.4.4. The Inequality Operator (ActionScript: The Definitive Guide)
- does-not-equal (ne) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion (ActionScript: The Definitive Guide)
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
- Dolby compression: 6.1.1. RealEncoder and RealPublisher (Designing Web Audio)
- Dolby Digital AC-3: 8.8. MP3 resources (Designing Web Audio)
- DolbyNet Codec: 6.3.1. Selecting the right RealAudio codecs (Designing Web Audio)
- DOM (Document Object Model): 29.3. The Document Object Model (Web Design in a Nutshell)
- domains: 1.2. Talking the Internet Talk (HTML & XHTML: The Definitive Guide)
- 2.7.1. URLs (HTML & XHTML: The Definitive Guide)
- dot (.) operator: 5.11.6. The dot Operator (ActionScript: The Definitive Guide)
- accessing movie clip properties: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
- accessing object properties: 12.3.1. Referring to Properties (ActionScript: The Definitive Guide)
- traversing clip instance hierarchy: 13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
- dot syntax
- absolute paths of clips: function (ActionScript: The Definitive Guide) 13.5.6.6. The targetPath( )
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- accessing variables: 2.5.6. Accessing Variables on Different Timelines (ActionScript: The Definitive Guide)
- controlling movie clips: C.2. Controlling Movie Clips (ActionScript: The Definitive Guide)
- scope chain and: 9.7.1. The Scope Chain (ActionScript: The Definitive Guide)
- dots-per-inch (dpi) environment: 5.3.5. Using Length Units (Cascading Style Sheets: The Definitive Guide)
- dotted borders: 8.4.6.5. The
border-style property (HTML & XHTML: The Definitive Guide)
- double keyword (potential reserved word): 14.4. Reserved Words (ActionScript: The Definitive Guide)
- double posting: 4.6.2. The Index (Information Architecture for the World Wide Web)
- double-precision floating-point numbers: 4.3.2.1. Floating-point precision (ActionScript: The Definitive Guide)
- double quotation marks ( ): 1.4.6. Inline Styles (Cascading Style Sheets: The Definitive Guide)
- curly, in generated content: 10.4. Generated Content (Cascading Style Sheets: The Definitive Guide)
- in font-family declarations: 5.1.3. Using Quotation Marks (Cascading Style Sheets: The Definitive Guide)
- double quotation marks ("), XHTML attribute values: 16.3.5. Quoted Attribute Values (HTML & XHTML: The Definitive Guide)
- double quotes ("") in strings: 4.5.2. String Literals (ActionScript: The Definitive Guide)
- DOWN property (Key object): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- downloading delay (see performance)
- downloading images (see images)
- dpi (dots-per-inch) environment: 5.3.5. Using Length Units (Cascading Style Sheets: The Definitive Guide)
- dpi (dots per inch), measuring resolution: 3.4.2. Image Resolution (Web Design in a Nutshell)
- drag-and-drop interfaces, creating: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- dragging movie clips: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- ending the drag operation: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- dragOut button event: 10.8.6. dragOut (ActionScript: The Definitive Guide)
- dragOver button event: 10.8.7. dragOver (ActionScript: The Definitive Guide)
- Dreamweaver: 5.2.5. Beatnik's Rich Music Format (RMF)
(Designing Web Audio)
- 7. Designing Multimedia Presentations with SMIL and RealSystem G2 (Designing Web Audio)
- 11.1. New possibilities for interactive sound (Designing Web Audio)
- 11.4.4. Making a custom instrument from your imported samples (Designing Web Audio)
- 1.3.5. Take Advantage of Tools (Web Design in a Nutshell)
- 4.4. Uploading Documents (FTP)
(Web Design in a Nutshell)
- 8.6.2.2. Some available web authoring tools (Web Design in a Nutshell)
- drop cap: 11.1.3. Case 3: Putting a Magazine Article Online (Cascading Style Sheets: The Definitive Guide)
- with or without :first-letter pseudo-element: 11.2.9. Drop Caps With and Without :first-letter (Cascading Style Sheets: The Definitive Guide)
- drop-down menus: 29.5.2. Drop-Down Menus (Web Design in a Nutshell)
- drop shadow: 10.3.2. text-shadow (Cascading Style Sheets: The Definitive Guide)
- _droptarget property (MovieClip class): 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- drums: 10.3. Creating your own MIDI files (Designing Web Audio)
- 10.3.4.1. Creating your own MIDI file (Designing Web Audio)
- dry signals, capturing: 3.2.1.1. Proper room acoustics: capturing a "dry" signal (Designing Web Audio)
- dry sounds: 2.1.5. Reverberation and delay (Designing Web Audio)
- DSP (Digital Signal Processor): 10.1.1. Advantages to using the MIDI format (Designing Web Audio)
- DSP/Effects plug-ins: 8.3.5. Plug-ins (Designing Web Audio)
- <dt> tags: 7.5.2. The <dt> Tag (HTML & XHTML: The Definitive Guide)
- DTD (document type definition): 2.9. Classification of Elements (Cascading Style Sheets: The Definitive Guide)
- DTD for HTML: 3.6. HTML Document Elements (HTML & XHTML: The Definitive Guide)
- DTD for XHTML
- creating: 16.2.2. Understanding Namespaces (HTML & XHTML: The Definitive Guide)
- declaring: 16.2.1. Declaring Document Types (HTML & XHTML: The Definitive Guide)
- DTD for XML: 15.2. Documents and DTDs (HTML & XHTML: The Definitive Guide)
- 16.1.1. XHTML Document Type Definitions (HTML & XHTML: The Definitive Guide)
- comments: 15.3. Understanding XML DTDs (HTML & XHTML: The Definitive Guide)
- syntax for: 15.3.1. Comments (HTML & XHTML: The Definitive Guide)
- conditional sections: 15.6. Conditional Sections (HTML & XHTML: The Definitive Guide)
- creating (example): 15.7. Building an XML DTD (HTML & XHTML: The Definitive Guide)
- elements: 15.3. Understanding XML DTDs (HTML & XHTML: The Definitive Guide)
- declaration of: 15.3.4. Elements (HTML & XHTML: The Definitive Guide)
- grammar of: 15.4. Element Grammar (HTML & XHTML: The Definitive Guide)
- entities: 15.3. Understanding XML DTDs (HTML & XHTML: The Definitive Guide)
- 15.3.2. Entities (HTML & XHTML: The Definitive Guide)
- declaration of: 15.3.3. Entity Declarations (HTML & XHTML: The Definitive Guide)
- duplicateMovieClip( )
- global function: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- target parameter and: 13.8.3.1. Method versus global function overlap issues (ActionScript: The Definitive Guide)
- MovieClip class: 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- adding generated clips to stack: are added to the stack (ActionScript: The Definitive Guide) 13.4.2.2. How clips generated via duplicateMovieClip( )
- copying clip event handlers: 10.13. Copying Clip Event Handlers (ActionScript: The Definitive Guide)
- creating instances: 13.3.2.2. Creating instances with duplicateMovieClip( ) (ActionScript: The Definitive Guide)
- load movie clip event and: 10.10.2. load (ActionScript: The Definitive Guide)
- seed clips and: 13.2.7. Seed Clips (ActionScript: The Definitive Guide)
- dur (duration) attribute: 27.4.5.2. Time control attributes (Web Design in a Nutshell)
- DVD: 8.4.3.1. Selecting tracks (Designing Web Audio)
- dynamic content (see SSI)
- navigation bars and: 4.5.1. Navigation Bars (Information Architecture for the World Wide Web)
- preparing for: 2.1. The Role of the Information Architect (Information Architecture for the World Wide Web)
- search engines for: 6.1.2. When To Make Your Site Searchable (Information Architecture for the World Wide Web)
- dynamic datatyping for variables: 2.4.1. Automatic Typing (ActionScript: The Definitive Guide)
- dynamic documents: 13. Dynamic Documents (HTML & XHTML: The Definitive Guide)
- client-pull: 13.2. Client-Pull Documents (HTML & XHTML: The Definitive Guide)
- server-push: 13.3. Server -Push Documents (HTML & XHTML: The Definitive Guide)
- Dynamic Fonts (TrueDoc): 3.2.4.1. TrueDoc Technology ("Dynamic Fonts") (Web Design in a Nutshell)
- dynamic functions: 9.5. Function Literals (ActionScript: The Definitive Guide)
- clip event handlers and: 10.16. Dynamic Movie Clip Event Handlers (ActionScript: The Definitive Guide)
- Dynamic HTML (see DHTML)
- dynamic microphones: 3.1.1.2. Dynamic microphones (Designing Web Audio)
- pro and budget options: A.2.1.2. Budget option (Designing Web Audio)
- dynamic range: 2.1.1. Loudness (Designing Web Audio)
- 4.3.1. Normalization: maximizing the dynamic range (Designing Web Audio)
- definition of: 12. Glossary (Designing Web Audio)
- dynamically-named variables: 2.1.2.1. Creating dynamically named variables (ActionScript: The Definitive Guide)
- dynsrc attribute ( ): 12.1. Summary of Object Placement Tags (Web Design in a Nutshell)
- 25.5.4. The dynsrc Attribute (Web Design in a Nutshell)
- 5.2.7.1. The dynsrc attribute (HTML & XHTML: The Definitive Guide)
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